Important RGPV Question
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CS-603 (B) Computer Graphics & Visualization,
VI Sem, CS
Unit I: Raster Graphics and Scan Conversion
Q.1 Define raster scan and random scan display systems.
Q.2 What is a pixel and frame buffer in raster graphics?
Q.3 Differentiate between vector and character generation.
Q.4 List and describe display devices used in computer graphics.
Q.5 Explain the concept of scan conversion in graphics.
Q.6 Describe the working of DDA line drawing algorithm.
Q.7 Explain Bresenham’s line drawing algorithm with example.
Q.8 What is midpoint circle drawing algorithm?
Q.9 Explain Bresenham’s circle drawing algorithm.
Q.10 Describe the boundary-fill algorithm with an example.
Q.11 Explain the flood-fill algorithm and its use.
Q.12 Compare DDA and Bresenham line drawing algorithms.
Unit II: 2D Transformations and Clipping
Q.1 Define translation, rotation and scaling in 2D transformations.
Q.2 What is shearing in 2D graphics? Give example.
Q.3 Explain the concept of inverse transformation.
Q.4 What is the role of homogeneous coordinate system?
Q.5 Show how matrix multiplication is used in transformation.
Q.6 Describe composite transformation with example.
Q.7 Differentiate between world coordinate system and screen coordinate system.
Q.8 Explain viewing transformation in 2D graphics.
Q.9 What is windowing in computer graphics?
Q.10 Describe Cohen-Sutherland line clipping algorithm.
Q.11 What is polygon clipping? Describe Sutherland-Hodgman algorithm.
Q.12 Explain the difference between line clipping and polygon clipping.
Unit III: 3D Transformations and Projections
Q.1 Define 3D translation, rotation and scaling with example.
Q.2 What is the difference between parallel and perspective projection?
Q.3 Describe the types of parallel projection in 3D graphics.
Q.4 List the types of perspective projection with illustrations.
Q.5 What is hidden surface removal? Explain its importance.
Q.6 Explain back face detection algorithm.
Q.7 Describe the Painter’s algorithm with example.
Q.8 Explain Z-buffer algorithm and its working.
Q.9 What are Bezier curves? Give their applications.
Q.10 Describe B-spline curve generation method.
Q.11 Differentiate between Phong shading and Gouraud shading.
Q.12 Compare color models: RGB, CMY, HSV and YIQ.
Unit IV: Visualization Techniques
Q.1 Define visualization in computer graphics.
Q.2 What is color mapping in 2D/3D scalar field visualization?
Q.3 Describe ISO surface and its role in visualization.
Q.4 What is ray-casting technique in volume rendering?
Q.5 Explain the use of transfer functions in visualization.
Q.6 Describe visualization of vector fields and flow data.
Q.7 How is time-varying data visualized?
Q.8 Explain dimension reduction in high-dimensional data visualization.
Q.9 What are parallel coordinates in non-spatial data visualization?
Q.10 Describe multivariate and graph structured data visualization.
Q.11 What are the cognitive foundations of visualization?
Q.12 List applications of visualization and animation.
Unit V: Multimedia and Animation
Q.1 Define multimedia and its basic components.
Q.2 List and describe applications of multimedia.
Q.3 What is Unicode standard and how is it used in text?
Q.4 Describe text compression and file formats.
Q.5 Explain digital audio and audio file formats.
Q.6 What is the use of audio processing software?
Q.7 Describe digital video and video file formats.
Q.8 What are the uses and principles of animation?
Q.9 Explain computer-based animation and 3D animation.
Q.10 List different animation file formats and software.
Q.11 What are lossless and lossy compression techniques?
Q.12 Describe MPEG standards and multimedia architecture.
— Best of Luck for Exam —